Entry tags:
Erku App
Player Info:
Name: Ax
Over 18?: Y
Contact: Intercession @ Plurk
Characters Currently In Game: None, formerly Adora
Character Info
Name: Kara Zor-El / Supergirl
Canon: DC Comics (The New 52)
Canon Point: End of the New 52 (5 years on Earth)
Age: Physical/Mental: 21. Actual age: 51 (Spent 30-ish years in stasis)
Background: DC Wiki link and Regular Wiki Link and Kryptonian wiki entry
Personality:
Kara Zor-El, the Last Daughter of Krypton, is a compassionate, strong willed person at the core. However, Kara has a lot of deep seeded resentment for her situation and that has led her to become a somewhat self-destructive, maladjusted individual. She does not have many healthy coping mechanisms for the myriad of traumas she has experienced, and it very often drives a wedge between her and the people in her life.
When the reader is introduced to Kara, she's shown to be a sweet, kind girl living happily on Krypton with her parents. She's genuine, friendly, polite, and respectful. She acts as a mediator between her father Zor-El and her uncle Jor-El, attempting to get the estranged House of El back together. Her mother comments on how well she does, and her father seems genuinely pleased with her ambition, commenting on it in his personal logs. Superboy states the same thing, telling Superman after a time travel story that he felt that Kara was basically a model citizen and that he couldn't believe how different she was.
Of course, she doesn't stay like that. Those traits are still present, but decades in suspended animation, a hostile introduction to Earth, and the devastation of losing everything she has ever known and loved has tarnished her feelings towards the world. When Kara first lands, she confronts her situation with a belligerent anger and unwillingness to accept the reality of her situation. This anger is an aspect of her personality that festers and bubbles beneath the surface, a wellspring of resentment that overwhelms her from time to time.
This aggression very often manifests when she is confronted with any sort of antagonistic force. Unlike her cousin Superman, Kara has no qualms about using her full strength to end a fight as quickly as she can. She isn't a killer, and she still holds back that much, but she's much more likely to leave an enemy with broken bones than he is. This aggression also leads to her joining the Red Lantern Corps, an interstellar group that uses rage to fuel their own power. Her aggressiveness also leads her to pick fights, deliberately antagonizing people who she's upset with and trying to bait them into brawling with her. Lashing out when she feels she's being pushed into something is another common thing, especially at Superman, because she knows he can take it. When she does get into altercations, she's a bit like a bull in a china shop. She very rarely takes into account the damage that she can cause, and this leads many other superheroes to disdain her or call her out, which only makes her more upset, creating a feedback loop of negativity.
Loneliness and depression are hallmarks of Kara's personality, and in part these are problems of her own making. She does not cope well with being one of the small handful of Kryptonians left in the universe, and she very often pushes people away and retreats into herself. She tends to think of herself as a perpetual immigrant, and claims that there is no way that she can fit in on Earth. This isn't entirely false, as Earth social norms are somewhat difficult for her to grasp. She does not adjust well, and it takes years for that to happen, as well as two deaths and the clarity of a trip into the magical blood pools of Ysmault, which help calm down anyone submerged inside. (Yes that's a thing, and yes it's weird and gross but it happened!)
Kara has some issues with being perpetually in the shadow of other people. Being related to Superman, and being another universe's version of Powergirl made things extremely difficult for her. She chafes at being compared to either of them and has something of an inferiority complex regarding them. She makes connections to Earthlings with some difficulty, and her only real friends are aliens like Maxima, outcasts like Siobhan Smythe, or antiheroes like Guy Gardner. Kara has had quite a lot of difficulty emotionally due to a string of betrayals and hurts, and because of this she's developed issues with trust, especially of men. She's wary, extremely so, around most people until she gets to know them, and that makes her seem standoffish. Women she tends to have an easier time trusting, and people with reputations that have been vouched for by Kal-El or Guy Gardner get more of a pass.
Still under all of this tarnish, there is a bit of light. Kara is still extremely kind, going out of her way to protect the less fortunate. She may be a little more grumbly about it than her cousin, but she still stands on the side of what she things is right. She does not kill, she does her best not to hurt anyone, and she fights anyone that would take away the life, freedom, or safety of another living being. Not quite Truth, Justice, and the American Way, but she does her best. Once she gave up the Red Lantern ring, she became much more of an optimist, and actively tries to blend in, accepting her situation a little more thanks to the mentorship of Guy Gardner and by seeing where rage took Atrocitus (Yes that is his name). She states flatly that she doesn't want to be like that, and uses that as inspiration to move forward and begin becoming more accepting and friendly. It's a slow process but she's getting back to where she was before Krypton was destroyed.
That's basically it. In buzzwords, Kara is kind, compassionate, and sweet, a model citizen with a heart of gold. She is also deeply troubled, angry, depressed, aggressive, and impulsive. She's a good person who just wanted to be a normal girl and she is now dealing with some very, very unreasonable stuff.
Powers:
Okay. So. Kara is a Kryptonian just like Superman, and as such possesses a positively ridiculous array of superpowers. Here is the wiki on this. For simplicity's sake, I will divide this up into two categories, powers available under a Yellow Sun, and powers unrelated to Kryptonian Physiology.
Under a Yellow Sun
Heat Vision: Kara can fire blasts of intense heat from her eyes, with control over the scope, degree of heat, and area of effect.
Super-Hearing: Kara's hearing is incredibly sensitive, and she can pick up on sounds from about the radius of New York City. She can pick up on sounds that are higher or lower than the human ear can detect, and can pick out specific sounds from miles around. She can tune these out with concentration and use normal human hearing.
Enhanced Vision: Kara's vision is similar to her hearing. With concentration she can see the majority of the electromagnetic spectrum (including radio waves), and she possesses telescopic vision like the zoom on a camera. She can see through solid matter save for lead with X-Ray vision, and she has microscopic vision. Finally, she also can see in infrared.
Flight: Kara can fly. Pretty simple.
Invulnerability: Kara is extremely difficult to injure. Her body is highly resistant to all forms of damage save for injuries from someone possessing a similar kind of invulnerability, or something that targets her weakness. If she is injured, her body heals more rapidly.
Superhuman Physique: Kara is incredibly strong, possesses near infinite stamina, and can move at impossible speeds. She's physically strong enough to lift skyscrapers, crush diamonds, and tear through mountains with little difficulty. She can act for indefinite periods of time, though she still needs to eat, drink, and sleep. She can hold her breath for hours at a time, and move fast enough to catch a bullet, or leave an afterimage when she moves. She tends to be exactly as strong and fast as the story needs, just like Superman.
Super-Breath: Kara can expel a blast of freezing cold air, or release near hurricane force winds with this power. Relatedly Kara can release a super-sonic scream capable of damaging electronics for some reason.
Solar Energy Absorb/Release: All of this is powered by Kara simply being exposed to yellow sunlight. She absorbs the energy in the sun and uses it much like a plant. She can also release this in bursts of intense light and heat, though doing so drains her for hours.
Weaknesses: Kara has three weaknesses while under a yellow sun. The first is Kryptonite, radioactive rocks from her home planet that begin to degrade her cells. There are other varieties of Kryptonite, some of which are quite silly, and they have different effects depending on the color. This can range from enraging Kara to...splitting her into a dark and a light half. The second vulnerability is Magic. Magic affects Kryptonians as it would anything else, so a magic sword ignores her vulnerability, a magic fireball will burn her, etc. Finally, Kara is vulnerable to sensory overloads, which can leave her catatonic for hours.
Independent of a Yellow Sun
Combat training: Kara was trained to fight in several unarmed martial arts on Krypton, and at the Crucible Academy. She has also learned to shoot a bow from the Green Arrow, and to use a spear, a sword, and an ax during her time leading a rebellion on ancient Krypton during a crazy time travel storyline.
Genius Level Intellect: Kara is genetically predispositioned towards being a scientific genius. On Krypton, parents employed a complex gene-matching system to give children desired traits, and as Kara's parents were leaders among the Science Caste, she was "designed" to follow in their footsteps.
Nerfs:
Kara is a very powerful character with a lot of abilities, but none of them feel particularly gamebreaking. As such, I'd like for Kara's two big nerfs to be that she's not completely immune to aphrodisiacs and other game mechanics like that, and for her to not be able to leave the atmosphere of the planet. Wouldn't be much of a game for her to be able to leave freely like that! If possible, I might ask for a plot or a card thing to introduce kryptonite to the setting at some point?
Inventory:
1) Krypto the Superdog. Krypto is the family pet of the House of El, a dog with all the powers of Kara and her cousin. He's currently in her care at her canonpoint as Superman is dead.
2) Kryptonian Battle Armor: Kara's costume is actually form-fitting armor. It's clothes that are resilient to tears and damage, mostly.
3) House of El signet ring: A ring with her family crest on it.
4) Silver Banshee's bracelet: A bracelet from her friend Siobhan Smythe
Samples:
Thread with Kairi and Thread with Kori
